Assassin's Creed Valhalla - Assault kit assets

The Assault feature in AC : Valhalla was developed inside Ubisoft Sofia as part of our mandate for the project, and on the environment side of things I was responsible for creating the architectural kit used for building these specific castles & fortresses in the England game world. These assets needed to support some specific gameplay requirements and be flexible enough so that a big variety of locations can be made with them. The textures were provided by Pierre-Alexandre Côté & Alfredo Cristinziano , additional help with some modules was provided by Adrien Maggiacomo

Additional credits go to:
- my Lead, Andrey Stefanov ( for helping me with ideas & feedback to develop the kit with a clear & efficient approach )
- our Art Director – Eddie Bennun, for creating a pretty cool vision for the assault locations and providing valuable feedback

this is the bigger part of the architectural kit

this is the bigger part of the architectural kit

We needed a nice variety of assets in terms of preserved/ more damaged state,

We needed a nice variety of assets in terms of preserved/ more damaged state,

Some modules needed to have a much more ruined/partially destroyed state than the rest, while at the same time supporting climbing and running on top of them

Some modules needed to have a much more ruined/partially destroyed state than the rest, while at the same time supporting climbing and running on top of them

the towers were made by bottom/middle/top pieces that could be combined in different combinations

the towers were made by bottom/middle/top pieces that could be combined in different combinations